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╔═╤═╤═╤═╤═╤═╤═╤═╤═╤═╤═╤═╤═╤═╤═╤═╤═╤═╤═╤═╤═╤═════════════════════════════════╗
╟─┼─┼─┴─┴─┴─┴─┴─┴─┴─┴─┴─┴─┴─┴─┴─┴─┴─┴─┼─┼─┤ Produced By: Locatha Ind. ║
╟─┼─┤ ├─┼─┤ Programming By: Evan Schwartz ║
╟─┼─┤ ╓─╖ ╓──┐ (tm) ├─┼─┤ Game Concept: Evan Schwartz ║
╟─┼─┤ ╟─╨╖ A T T L E ║ ─╥ R I D ├─┼─┤ Patrick Wolan ║
╟─┼─┤ ╙──╜ ╙──╜ ├─┼─┤ Game Graphix: Evan Schwartz ║
╟─┼─┤ ├─┼─┤ Jimmy Rich ║
╟─┼─┤ PLAYER DOCUMENTATION ├─┼─┤ Tech Support: Fred Rugar ║
╟─┼─┼─┬─┬─┬─┬─┬─┬─┬─┬─┬─┬─┬─┬─┬─┬─┬─┬─┼─┼─┤ Prod. Adviser: Richard Rhoden ║
╟─┴─┴─┴─┴─┴─┴─┴─┴─┴─┴─┴─┴─┴─┴─┴─┴─┴─┴─┴─┴─┴─────────────────────────────────╢
║ Locatha Industries Support BBS: THE SWAP SHOP (904)367-0264 14.4 HST ║
╚═══════════════════════════════════════════════════════════════════════════╝
╔══════════════════════════════════════╤════════════════════════════════════╗
║ SECTION DESCRIPTION PAGE # │ SECTION DESCRIPTION PAGE # ║
╟──────────────────────────────────────┼────────────────────────────────────╢
║ I. Title/Documentation Index 1 │ VIII. Modem/Fossil Configs 34 ║
║ II. Warranty & Disclaimer 2 │ IX. B'Grid Tips/Strategies 36 ║
║ III. Archive Listing/Files Needed 4 │ X. Registration/Support 37 ║
║ IV. B'Grid Overview 5 │ XI. Other Shareware Products 38 ║
║ V. Game Commands 11 │ ║
║ VI. Game Elements 18 │ ║
║ VII. BBS Door Install/Operation 31 │ ║
╚══════════════════════════════════════╧════════════════════════════════════╝
╓─╖ ╓──┐ (tm) PLAYER DOCUMENTATION Page 2
╟─╨╖ A T T L E ║ ─╥ R I D
╙──╜ ╙──╜ Warranty and Disclaimer
───────────────────────────────────────────────────────────────────────────
DISCLAIMER Locatha Industries, Inc. makes no warranties of any kind, either
expressed or implied, or inferable from the course of dealing
or the custom of trade including but not limited to any implied
warranties of merchantability and fitness for any particular
purpose, with respect to this documentation, with respect to the
software described in this documentation, its quality, or its
performance. Battle Grid is licensed "AS IS". The entire risk as
to its quality and performance is with the buyer. Locatha
Industries, Inc. will not be liable for any direct, indirect,
incidental, or consequential damages resulting from the use or
misuse of Battle Grid. The use of Battle Grid constitutes
agreement with this disclaimer and releases Locatha Industries,
Inc. from any form of liability or litigation.
COPYRIGHT Battle Grid Copyright (c) Locatha Industries, Inc., 1991-92
All Rights Reserved. This game, and the computer programs to
which it relates are the property of, and embody trade secrets
and confidential information proprietary to, Locatha Industries,
Inc., and may not be modified or reverse engineered without the
prior express written approval of Locatha Industries, Inc.
╓─╖ ╓──┐ (tm) PLAYER DOCUMENTATION Page 3
╟─╨╖ A T T L E ║ ─╥ R I D
╙──╜ ╙──╜ Warranty and Disclaimer
───────────────────────────────────────────────────────────────────────────
TRADEMARKS Battle Grid (tm) is a trademark of Locatha Industries, Inc.
SHAREWARE The Battle Grid game is composed of a BBS Door Program (for use by
sysops on their BBS systems) and a Player Terminal Program (for
use by players on their computers). The BBS Door Program
(BGRID1.EXE) is NOT PUBLIC DOMAIN, and must be registered (see
registration details under "REGISTRATION") in accordance to current
copyright laws. The Player Terminal Program is PUBLIC DOMAIN and
can be freely distributed without charge of any kind.
PIRACY Pirating the REGISTERED VERSION of Battle Grid is ILLEGAL. The
UNREGISTERED VERSION without modification and including all files
of the original archive can be distributed freely.
Persons distributing or creating illegal copies will be prosecuted
to the fullest extent of the law. Each copy of Battle Grid is
uniquely encrypted and serialized. Registered sysops will be held
liable for damages resulting from illegal distribution of their
copy. A reward will be paid for information leading to the
prosecution and conviction of violators.
╓─╖ ╓──┐ (tm) PLAYER DOCUMENTATION Page 4
╟─╨╖ A T T L E ║ ─╥ R I D
╙──╜ ╙──╜ Archive Listing/Files Needed
────────────────────────────────────────────────────────────────────────────
┌─── Archive Listing (BGRID1-1.LZH ────┐
┌──────────────────┴─────┬─────────────────────────┬──────┴─────────────────┐
│ GMENU .EXE -- 30576 │ BKT2 .DAT -- 64006 │ TRAPS .DAT -- 203 │
│ BGRID2 .EXE -- 119520 │ MECH .1 -- 10726 │ WEPS .DAT -- 665 │
│ ARMOR .DAT -- 286 │ MECH .2 -- 10726 │ BOTTOM .HLF -- 63686 │
│ BG .DAT -- 10886 │ MECH .3 -- 10726 │ FRONT .SCR -- 63686 │
│ BGT1 .DAT -- 64006 │ MECH .4 -- 10726 │ │
│ BGT2 .DAT -- 64006 │ MECH .5 -- 10276 │ │
│ BKT1 .DAT -- 64006 │ MECH .6 -- 10726 │ BG1 .MOD -- 80160 │
└────────────────────────┴─────────────────────────┴────────────────────────┘
┌─── Files Needed For Player's Terminal Program (BGRID1-1.LZH) ───┐
┌────┴───────────────────┬─────────────────────────┬───────────────────┴────┐
│ GMENU .EXE -- 30576 │ BKT2 .DAT -- 64006 │ BOTTOM .HLF -- 63686 │
│ BGRID2 .EXE -- 119520 │ MECH .1 -- 10726 │ FRONT .SCR -- 63686 │
│ ARMOR .DAT -- 286 │ MECH .2 -- 10726 │ BG1 .MOD -- 80160 │
│ BG .DAT -- 10886 │ MECH .3 -- 10726 │FILES NOT INCLUDED WITH │
│ BGT1 .DAT -- 64006 │ MECH .4 -- 10726 │BGRID ARCHIVE BUT NEEDED│
│ BGT2 .DAT -- 64006 │ MECH .5 -- 10726 │FOR BGRID OPERATION!!!!!│
│ BKT1 .DAT -- 64006 │ MECH .6 -- 10726 │X00.SYS OR BNU.COM │
│ TRAPS .DAT -- 203 │ WEPS .DAT -- 665 │MP.COM - MODPLAY PRO 2.1│
└────────────────────────┴─────────────────────────┴────────────────────────┘
╓─╖ ╓──┐ (tm) PLAYER DOCUMENTATION Page 5
╟─╨╖ A T T L E ║ ─╥ R I D
╙──╜ ╙──╜ Battle Grid Overview
────────────────────────────────────────────────────────────────────────────
GAME BACKGROUND ░░▒▒▓▓██ March 20th, 2001 ██▓▓▒▒░░
Earth's resources are becoming scarce, due to the
increased depletion of the ozone layer and excessive toxic
concentration in Earth's water supply. Tension between
world nations is at an all-time high and squabbles between
countries over a few acres of land is becoming more and
more common.
░░▒▒▓▓██ June 23rd, 2002 ██▓▓▒▒░░
The Arab nations have formed an alliance (U.A.N. - United
Arab Nations). With their example, the rest of the world
follows suit. Four other unions are formed. The A.A.N.
(American Alliance of Nations), A.T.U. (Asian Treaty of
Unification), E.C.P. (European Consolidation Pack), and
the C.R.R. (Commonwealth of Russian Republics). These Five
new world powers soon become adversaries. Earth's resources
and food supplies have reached a critical low.
. . . . War is Imminent
╓─╖ ╓──┐ (tm) PLAYER DOCUMENTATION Page 6
╟─╨╖ A T T L E ║ ─╥ R I D
╙──╜ ╙──╜ Battle Grid Overview
────────────────────────────────────────────────────────────────────────────
GAME BACKGROUND ░░▒▒▓▓██ February 11th, 2003 ██▓▓▒▒░░
The United States of America invents the fusion reactor.
With this new power source, all other fossil fuels become
obsolete. Countries that depended on the sales of oil, coal,
or petroleum for survival quickly become poor third-world
countries. Without the demand for fossil fuels, these
countries loose their paramount source of economic stability
and world prestige. The damage to their political influence
is irreparable. The once wealthy United Arab Nations become
virtually bankrupt overnight.
░░▒▒▓▓██ November 18th, 2004 ██▓▓▒▒░░
In a desperate attempt to reverse their plummeting economies,
the U.A.N. threatens full-scale nuclear deployment unless the
other countries of world provide them with financial aid.
When the aid does not come, the U.A.N. launches a massive
nuclear attack at the A.A.N. The American Alliance retaliates
with a major offensive of their own. Soon after, all the other
alliances of the world join in the war.
╓─╖ ╓──┐ (tm) PLAYER DOCUMENTATION Page 7
╟─╨╖ A T T L E ║ ─╥ R I D
╙──╜ ╙──╜ Battle Grid Overview
────────────────────────────────────────────────────────────────────────────
GAME BACKGROUND ░░▒▒▓▓██ July 27th, 2009 ██▓▓▒▒░░
After five years the war finally ceases. 60% of the world's
surface has been destroyed. The governmental bodies that
instigated the war are all but gone. In the aftermath of the
most devastating war in history, the populations of the world
suffer gravely from food shortages and unrelenting diseases.
The future of mankind remains in doubt.
░░▒▒▓▓██ December 17th, 2020 ██▓▓▒▒░░
The world has been under totalitarian rule, while the
countries of the earth slowly repair the damages caused by
the war. All war has been outlawed. A group of scientists
are commissioned to prepare a solution to the problem of
dealing with the disputes that arise between Alliances.
Their solution is an artificial environment to which
Alliances send their great machines to do battle in a way
to spare the crippled earth. The battles that the grid will
host will determine the future of mankind. The arena is
the Battle Grid. The winner will be the ruler of the earth.
╓─╖ ╓──┐ (tm) PLAYER DOCUMENTATION Page 8
╟─╨╖ A T T L E ║ ─╥ R I D
╙──╜ ╙──╜ Battle Grid Overview
────────────────────────────────────────────────────────────────────────────
ONLINE F/X Battle Grid is a 100% graphics based online interactive
game. The screens are detailed hand drawn Hi-RES EGA/VGA.
The sounds include a Multi-Track Midi title song.
*** NO MORE ANSI *** *** NO MORE ANSI *** *** NO MORE ANSI ***
GAME STRUCTURE Game Day: A 24 hour period which advances at midnight.
Game Turn: A player can take a game turn after any other
player has taken his turn. This allows for many
turns in a game day.
Revenue: Credits are generated from captured land, based
on terrain value and are collected every game day.
Movement: A mech receives allotted movement points each game
turn. Movement points are expended based on
terrain type.
Attacks: A mech receives allotted attack points each game
turn. Each attack costs an attack point.
Super-
structure: Created by a player to be an obstacle which mechs
cannot move through. It may take many hits to be
destroyed unless you hit a vital area which can
bring it crashing to the ground.
╓─╖ ╓──┐ (tm) PLAYER DOCUMENTATION Page 9
╟─╨╖ A T T L E ║ ─╥ R I D
╙──╜ ╙──╜ Battle Grid Overview
────────────────────────────────────────────────────────────────────────────
GAME SYNOPSIS You and your opponents represent opposing Alliances fighting
for control of the earth in the Battle Grid. The battle will
be fought between huge machines called Mechs. You have been
specially trained as a mech pilot, responsible for purchasing
an effective mech, devastating mines, and terrifying weapons.
Every game has its own unique terrain map. The terrain
consists of rivers, lakes, grasslands, swamps, hills,
mountains, and more.
Initially, your mech is randomly placed on the terrain map.
The terrain is vast and its many variations can be used to
your advantage. Hide behind mountains, then maneuver around
rivers to capture your opponent's land. But stay alert and
keep a vigilant eye open for the enemy. He may be trying to
take your land out from under you. Or he may be lying in
wait; looking for an opportunity to launch a staggering array
of missiles and guns at you.
╓─╖ ╓──┐ (tm) PLAYER DOCUMENTATION Page 10
╟─╨╖ A T T L E ║ ─╥ R I D
╙──╜ ╙──╜ Battle Grid Overview
────────────────────────────────────────────────────────────────────────────
GAME SYNOPSIS You advance, a shrapnel 2000 mine explodes, your mech takes
minimal damage, but you have a clear shot at your adversary
... Now its your turn. You fire a few rounds from your
volcanic repeater ... they hit, ripping off armor from the
enemy mech, seconds later it bursts into flames. All his
lands become yours. Victory is sweet, but there is no time
for celebration. A quick review of your strategic map reveals
another enemy mech encroaching on your territory. Reload
your weapons, the battle continues.
DOOR STRUCTURE Up to 30 games can be played simultaneously (registered
version). A game can have between 2 and 5 players, however,
a game can only have one active player at a time. Therefore,
the door can have up to 30 active players concurrently.
╓─╖ ╓──┐ (tm) PLAYER DOCUMENTATION Page 11
╟─╨╖ A T T L E ║ ─╥ R I D
╙──╜ ╙──╜ Game Commands
────────────────────────────────────────────────────────────────────────────
ROSTER SCREEN The roster screen, which displays all active games, is the
first screen after loading Battle Grid. From here you join
games in need of additional players, or create new games.
To create a new game just hit <C>. You then name the game
(Maximum of 8 characters) and determine the number of players
(2-5) who may participate.
* NOTE: When Players try to CREATE games on the UNREGISTERED
version, the PLAYERS term will freeze up, Due to the
UNREGISTERED has a max of 2 games for testing purposes.
Using the game status command <S>, you are shown the status
of all active games. Status also displays game number,
activity ("In Progress" or "Waiting For # Of Players"), your
participation (Are You In The Game (Y/N) & Is It Your Turn
(Y/N)).
To join a game, select the game and hit <P>.
To play a game, also, select the game and hit <P>.
╓─╖ ╓──┐ (tm) PLAYER DOCUMENTATION Page 12
╟─╨╖ A T T L E ║ ─╥ R I D
╙──╜ ╙──╜ Game Commands
────────────────────────────────────────────────────────────────────────────
COMMANDS All commands except <ESC> have been assigned to the numeric
pad keys for rapid command execution.
Cost Legend: M = Terrain type points will be deducted from
mech movement points total.
A = One attack point will be deducted from mech
attack points total.
N = No points expended.
┌────┬─────┬────────────────────────────────────────────────┐
│COST│ KEY │ COMMAND DESCRIPTION │
├────┼─────┼────────────────────────────────────────────────┤
│ N │Arrow│ Move map viewport to display other areas of │
│ │Keys │ the grid. NOTE - If your keyboard does not have│
│ │ │ a separate set of arrow keys, then shift │
│ │ │ between the NUM LOCK status on the numeric key │
│ │ │ pad. │
│ │ │ │
│ N │ NUM │ Controls mech movements. 8 = UP 2 = DOWN │
│ │ KEY │ 4 = LEFT 6 = RIGHT │
│ │ PAD │ (See note above) │
└────┴─────┴────────────────────────────────────────────────┘
╓─╖ ╓──┐ (tm) PLAYER DOCUMENTATION Page 13
╟─╨╖ A T T L E ║ ─╥ R I D
╙──╜ ╙──╜ Game Commands
────────────────────────────────────────────────────────────────────────────
COMMANDS ┌────┬─────┬────────────────────────────────────────────────┐
│COST│ KEY │ COMMAND DESCRIPTION │
├────┼─────┼────────────────────────────────────────────────┤
│ A │ 5 │ ATTACK │
│ │ │ This displays your weapons list. Select a │
│ │ │ weapon to fire and hit <RETURN>. A targeting │
│ │ │ icon will then appear on the map. Move the icon│
│ │ │ to the sector to be fired upon, and hit │
│ │ │ <RETURN>. The weapon will fire and if an enemy │
│ │ │ is hit, a message will direct you to read your │
│ │ │ mail for more information. If a superstructure │
│ │ │ is fired upon, it will disappear if destroyed. │
│ │ │ │
│ N │ F10 │ CHAT MODE │
│ │ │ Allows you to chat with the sysop while playing│
│ │ │ Battle Grid. A beep is produced on both sides │
│ │ │ and brings up the chat window. At the end of │
│ │ │ chat, type "EXIT" to end. │
│ │ │ │
│ │ │ │
└────┴─────┴────────────────────────────────────────────────┘
╓─╖ ╓──┐ (tm) PLAYER DOCUMENTATION Page 14
╟─╨╖ A T T L E ║ ─╥ R I D
╙──╜ ╙──╜ Game Commands
────────────────────────────────────────────────────────────────────────────
COMMANDS ┌────┬─────┬────────────────────────────────────────────────┐
│COST│ KEY │ COMMAND DESCRIPTION │
├────┼─────┼────────────────────────────────────────────────┤
│ N │ Q │ QUIT │
│ │ │ Quit Battle Grid and return to host system. │
│ │ │ │
│ N │ ? │ HELP SCREEN │
│ │ │ │
│ M │ * │ PLANT MINE/TRAP │
│ │ │ Displays list of you traps. Select trap to set │
│ │ │ and hit <RETURN>. The trap will be placed on │
│ │ │ your current sector. You can be damaged by │
│ │ │ your own trap. │
│ │ │ │
│ N │ O │ OVERVIEW OF DEMOGRAPHIC MAP │
│ │ │ Displays entire Battle Grid arena. Your mech │
│ │ │ is indicated by a red dot. │
│ │ │ │
│ │ │ │
│ │ │ │
└────┴─────┴────────────────────────────────────────────────┘
╓─╖ ╓──┐ (tm) PLAYER DOCUMENTATION Page 15
╟─╨╖ A T T L E ║ ─╥ R I D
╙──╜ ╙──╜ Game Commands
────────────────────────────────────────────────────────────────────────────
COMMANDS ┌────┬─────┬────────────────────────────────────────────────┐
│COST│ KEY │ COMMAND DESCRIPTION │
├────┼─────┼────────────────────────────────────────────────┤
│ N │ . │ SEND MESSAGE TO PLAYER(S) │
│ │ │ Select player to receive message. A window will│
│ │ │ open, type in message and enter "\S" to end. │
│ │ │ The window will clear every page full. │
│ │ │ Only selected player will get the message. │
│ │ │ │
│ M │ + │ CONQUER LAND SECTION │
│ │ │ This key allows you to conquer the section of │
│ │ │ land your mech is currently on. This will │
│ │ │ reduce movement points based on terrain type. │
│ │ │ │
│ N │ / │ SNAPBACK │
│ │ │ This key returns the viewport back to your │
│ │ │ mech's location. │
│ │ │ │
│ M │ - │ BUILD SUPERSTRUCTURE │
│ │ │ Built in current sector for 1000 credits. │
└────┴─────┴────────────────────────────────────────────────┘
╓─╖ ╓──┐ (tm) PLAYER DOCUMENTATION Page 16
╟─╨╖ A T T L E ║ ─╥ R I D
╙──╜ ╙──╜ Game Commands
────────────────────────────────────────────────────────────────────────────
COMMANDS ┌────┬─────┬────────────────────────────────────────────────┐
│COST│ KEY │ COMMAND DESCRIPTION │
├────┼─────┼────────────────────────────────────────────────┤
│ N │ 9 │ EQUIPMENT SHOP │
│ │ │ Place to purchase mechs, weapons, traps/mines, │
│ │ │ armor, ammo, and increase your attack, defense │
│ │ │ & recon skills. Increase mechs superstructure. │
│ │ │ │
│ N │ 7 │ RECONNAISSANCE │
│ │ │ In order to locate and attack other players, │
│ │ │ you must do recon. This is done by paying 200 │
│ │ │ credits to the operator of the Grid Monitoring │
│ │ │ Satellite and then moving the map to the │
│ │ │ location in question, and hitting <RETURN>. A │
│ │ │ window will appear and display the position of │
│ │ │ any enemies found in the area. The accuracy of │
│ │ │ the report depends on the level of your recon │
│ │ │ skill. │
│ │ │ │
│ N │ I │ DISPLAYS GAME CREDITS │
└────┴─────┴────────────────────────────────────────────────┘
╓─╖ ╓──┐ (tm) PLAYER DOCUMENTATION Page 17
╟─╨╖ A T T L E ║ ─╥ R I D
╙──╜ ╙──╜ Game Commands
────────────────────────────────────────────────────────────────────────────
COMMANDS ┌────┬─────┬────────────────────────────────────────────────┐
│COST│ KEY │ COMMAND DESCRIPTION │
├────┼─────┼────────────────────────────────────────────────┤
│ N │ R │ READ MAIL │
│ │ │ Contains messages from other players, damage │
│ │ │ reports, trap/mine status, status report of │
│ │ │ lands under attack. │
│ │ │ │
│ N │ S │ GAME STATISTICS │
│ │ │ Lists players and their current status (Dead │
│ │ │ or Alive). │
│ │ │ │
│ N │ ESC │ ABORT OR EXIT │
│ │ │ Hit ESC to exit ALL windows in game. │
│ │ │ │
│ N │ P │ PLAYER INFORMATION │
│ │ │ Displays your armor and defense level, list of │
│ │ │ weapons, and list of traps/mines. │
│ │ │ │
│ │ │ │
└────┴─────┴────────────────────────────────────────────────┘
╓─╖ ╓──┐ (tm) PLAYER DOCUMENTATION Page 18
╟─╨╖ A T T L E ║ ─╥ R I D
╙──╜ ╙──╜ Game Elements
────────────────────────────────────────────────────────────────────────────
REVENUE Credits are generated from captured land, based on terrain
value and are collected every game day. Credits do not
accumulate, you must log on everyday to collect credits.
Revenue is increased by capturing terrain. Terrain is
captured by moving the mech onto a land section and hitting
<+> COMMAND (CONQUER LAND SECTION).
Revenue credits are determined by terrain type owned:
┌──────────────┬───────────────┬──────────────────┐
│ Terrain Cr. │ Terrain Cr. │ Terrain Cr. │
├──────────────┼───────────────┼──────────────────┤
│ Rivers 00 │ Hills 20 │ Swamps 40 │
│ Plains 10 │ Forest 30 │ Mountains 50 │
└──────────────┴───────────────┴──────────────────┘
Revenue can be lost by loosing captured land to your enemies.
You will be notified of lost lands in the mail.
╓─╖ ╓──┐ (tm) PLAYER DOCUMENTATION Page 19
╟─╨╖ A T T L E ║ ─╥ R I D
╙──╜ ╙──╜ Game Elements
────────────────────────────────────────────────────────────────────────────
MECH MOVEMENT A mech receives allotted movement points each game
turn. Movement points are expended based on
terrain type.
┌──────────────┬───────────────┬──────────────────┐
│ Terrain Pts │ Terrain Pts │ Terrain Pts │
├──────────────┼───────────────┼──────────────────┤
│ Rivers 0 │ Hills 2 │ Swamps 4 │
│ Plains 1 │ Forest 3 │ Mountains 5 │
└──────────────┴───────────────┴──────────────────┘
Mechs can move through all terrain types except rivers,
lakes, and superstructures. Also, mechs can move past
other mechs and occupy the same sector.
Mech movements can only be in the 4 cardinal directions
(N,S,E,W).
╓─╖ ╓──┐ (tm) PLAYER DOCUMENTATION Page 20
╟─╨╖ A T T L E ║ ─╥ R I D
╙──╜ ╙──╜ Game Elements
────────────────────────────────────────────────────────────────────────────
MECH ATTACKS A mech receives allotted attack points each game
turn. Each attack costs an attack point.
To attack another mech, use the <5> COMMAND (ATTACK), then
the mech's weapons list will appear; choose the weapon to
fire and hit <ENTER>. A targeting icon will appear; move this
to the desired sector and again hit <ENTER>. The weapon will
fire and you will see an explosion in the chosen sector.
╓─╖ ╓──┐ (tm) PLAYER DOCUMENTATION Page 21
╟─╨╖ A T T L E ║ ─╥ R I D
╙──╜ ╙──╜ Game Elements
────────────────────────────────────────────────────────────────────────────
TRAPS/MINES After hitting <9> COMMAND (EQUIPMENT SHOP) and choosing
PURCHASE TRAPS, then pick an empty trap slot (NONE) to
replace with new trap. The next screen will be as follows:
┌────────┬─────────────────┐
│ Name │ Anti-Matter Pod │--(Name of trap/mine)
│ Class │ 1 │--(Traps are only class one)
│ Cost │ 10,000 │--(Cost of trap in credits)
│ Damage │ 50 │--(Random damage up to this No.)
│ Xloc │ │--(*Not used*)
│ Yloc │ │--(*Not used*)
└────────┴─────────────────┘
Be careful, you can be damaged by your own trap/mine if you
step on it.
Damage from traps/mines cannot be avoided, if a mech enters
a sector with a trap/mine it will take damage.
╓─╖ ╓──┐ (tm) PLAYER DOCUMENTATION Page 22
╟─╨╖ A T T L E ║ ─╥ R I D
╙──╜ ╙──╜ Game Elements
────────────────────────────────────────────────────────────────────────────
WEAPONS After hitting <9> COMMAND (EQUIPMENT SHOP) and choosing
PURCHASE WEAPONS, then pick an empty weapons slot (NONE) to
replace with new weapon. The next screen will be as follows:
┌────────┬─────────────────┐
│ Name │ Vulcan Repeater │--(Name of weapon)
│ Class │ 2 │--(Class * See Weapon classes *)
│ Cost │ 750 │--(Cost in credits)
│ Damage │ 25 │--(Random damage up to this no.)
│ Range │ 4 │--(Weapons range in sectors)
│ # Ammo │ 6 │--(Starting amount of ammo)
│ Weight │ 2 │--(Weapons weight in tons)
└────────┴─────────────────┘
All weapons except lasers (Class 8) use ammo. (* See Ammo *)
When weapons do more than 15 points of damage, a critical
hit occurs. A critical hit means there is a chance a vital
area gets hit and something could get destroyed.(weapon,
armor, trap, etc...).
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╟─╨╖ A T T L E ║ ─╥ R I D
╙──╜ ╙──╜ Game Elements
────────────────────────────────────────────────────────────────────────────
WEAPON CLASSES Weapons have different classes, which determine factors such
as damage, number of shots per attack point, and area of
effect. See chart:
┌───────┬───────────┬──────────────┬───────────────┐
│Weapon │ Damage │ # Of Shots │ # Of Sectors │
│ Class │ Modifier │ Per Att Pt. │ Affected │
├───────┼───────────┼──────────────┼───────────────┤
│ 1 │(See Traps)│ (See Traps) │ 1 │
│ 2 │ Single │ 1 │ 1 │
│ 3 │ Double │ 1 │ 1 │
│ 4 │ Double │ 2 │ 1 │
│ 5 │ Single │ 1 │ 2 X 2 │
│ 6 │ Single │ 3 │ 1 │
│ 7 │ Single │ 1 │ 3 X 3 │
│ 8 │ Laser │ 1 │ 1 │
└───────┴───────────┴──────────────┴───────────────┘
Multiple shots per attack point can be fired at different
sectors.
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╟─╨╖ A T T L E ║ ─╥ R I D
╙──╜ ╙──╜ Game Elements
────────────────────────────────────────────────────────────────────────────
WEAPON AMMO Every weapon except lasers needs ammo to fire. Ammo can be
purchased from within the equipment shop <9> COMMAND. After
choosing what weapon to buy ammo for the screen below will
appear:
┌──────────────┬─────────────────┐
│ Name │ Vulcan Repeater │--(Name of weapon)
│ # Of Ammo │ 6 │--(Ammo onhand)
│ Cost/Reload │ 600 │--(Cost per reload)
│ Credits Left │ 1750 │--(Credits remaining)
└──────────────┴─────────────────┘
Ammo is purchased by hitting the right arrow key.
Ammo cannot be purchased for weapons not owned.
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╙──╜ ╙──╜ Game Elements
────────────────────────────────────────────────────────────────────────────
MECH ARMOR Armor protects against enemy firepower. The defensive level
of the armor ranges between 10 and 35. The defensive level of
the armor is added the pilots defense skill.
┌───────────┬──────────────┐
│ Name │ Iron Bulk │--(Name of armor)
│ Def Lvl │ 10 │--(Defensive value)
│ Cost │ 2000 │--(Cost of armor)
└───────────┴──────────────┘
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╟─╨╖ A T T L E ║ ─╥ R I D
╙──╜ ╙──╜ Game Elements
────────────────────────────────────────────────────────────────────────────
SUPERSTRUCTURES Created by a player to be an obstacle which mechs
cannot move through. It may take many hits to be
destroyed unless you hit a vital area which can
bring it crashing to the ground.
When a superstructure is constructed on a sector, the revenue
value is destroyed and the terrain is flattened into a plain.
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╙──╜ ╙──╜ Game Elements
────────────────────────────────────────────────────────────────────────────
MECHS After hitting <9> COMMAND (EQUIPMENT SHOP) and choosing
PURCHASE MECHS. The next screen will be as follows:
┌───────────┬─────────────────┐
│ Name │ Terra Tracker │--(Name of mech)
│ Class │ 1 │--(Mech class)
│ Cost │ 5000 │--(Cost in credits)
│ Max Tons │ 75 │--(Maximum mech weight)
│ # Of Att. │ 2 │--(# of attacks per game turn)
│ S.S. │ 250 │--(Starting amount of structural
└───────────┴─────────────────┘ points)
You can only own and pilot one mech at a time, although new
mechs can be purchased to replace old and/or damaged ones.
Maximum tonnage includes weapons, ammo, and traps/mines.
Structural points are the total amount of damage a mech can
withstand before being destroyed. A mech's superstructure (S.S.)
can be raised in the equipment shop using the INCREASE
STATISTICS COMMAND.
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╙──╜ ╙──╜ Game Elements
────────────────────────────────────────────────────────────────────────────
INCREASE Here is where skills are increased and structural points are
STATISTICS added to the mechs superstructure.
┌───────────────────┬─────────────────┐
│ Attack Skill │ 47 │
│ Defense Skill │ 49 │
│ Recon Skill │ 52 │
│ Super Struct. │ 250 │
│ Remaining Credits │ 3500 │
└───────────────────┴─────────────────┘
Increasing skills by 1 point costs 1000 credits.
Increasing a mechs superstructure by 1 point costs 500
credits.
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╙──╜ ╙──╜ Game Elements
────────────────────────────────────────────────────────────────────────────
STRATEGIC MAP The strategic map provides a quick overview of the battle
field. The map displays: rivers, lakes, your mech, all
player's captured land, and where warfare has recently taken
place.
Player's captured land is shown on the map in the players
color.
Your mech is shown as a small black dot on the map.
Areas where warfare has occurred recently are shown in red.
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╟─╨╖ A T T L E ║ ─╥ R I D
╙──╜ ╙──╜ Game Elements
────────────────────────────────────────────────────────────────────────────
GAME MAIL CHECK YOUR MAIL AT LEAST ONCE A DAY!
Many things are reported to you in mail, these include:
Attacks, stolen land, lost revenue, detonated traps/mines,
and messages from other players.
You can send mail to any player with the <.> COMMAND. Mail
can only be read by its intended receiver.
Mail can be read only once, so it is suggested notes be
taken.
The mail system is compatible with IBM extended characters.
╓─╖ ╓──┐ (tm) PLAYER DOCUMENTATION Page 31
╟─╨╖ A T T L E ║ ─╥ R I D
╙──╜ ╙──╜ BBS Door Install/Operation
────────────────────────────────────────────────────────────────────────────
INTRODUCTION This section will step you through the easy installation of
the Battle Grid BBS Door program.
REQUIREMENTS Hardware - XT,AT/286,386,486 computer with 640k RAM, EGA/VGA,
1200 bps & up modem, and 850k of disk space.
Software - BBS system capable of outputting DOOR.SYS
CHAIN.TXT, DORINFO.DEF, or CALINFO.BBS.
X00.SYS & BNU.COM.
COMMAND LINE There are two methods to run Battle Grid from the command
OPERATION line. The first method utilizies files created by the BBS
system, Battle Grid currently can use DOOR.SYS, CHAIN.TXT,
DORINFO.DEF, or CALINFO.BBS. The second method is via
passing individual parameters to the game.
1st Method - BGRID1 <Sound On/Off> <-0/-S>
┌──────────────────────┬─────────────────────────────────────────────┐
│ LEGEND │ ACTUAL PASSED PARAMETER │
│ <Sound On/Off> │ ON/OFF │
│ <-0/-S> │ -0/-S (-0 = PC Speaker / -S = Soundblaster) │
└──────────────────────┴─────────────────────────────────────────────┘
e.g. BGRID1 OFF -0 *CMD LINE MUST BE IN CAPS* e.g. BGRID1 ON -S
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╙──╜ ╙──╜ BBS Door Install/Operation
────────────────────────────────────────────────────────────────────────────
COMMAND LINE Battle Grid will automatically search its current directory
OPERATION for one of the above mentioned BBS created files (DOOR.SYS,
etc...), from which it will get all the callers information
(Baud, Name, etc...)
2nd Method (* ALL COMMAND LINE PARAMETERS MUST BE IN CAPS *)
BGRID1 <Connecting Baudrate> <Com Port> <Name> <Sound On/Off> <-0/-S>
┌──────────────────────┬─────────────────────────────────────────────┐
│ LEGEND │ ACTUAL PASSED PARAMETER │
│<Connecting Baudrate> │ 1200/2400/9600/14400/19200 │
│ <Com Port> │ COM1/COM2/COM3/COM4 │
│ <Name> │ PLAYERS NAME e.g. "RICK" │
│ <Sound On/Off> │ ON/OFF │
│ <-0/-S> │ -0/-S (-0 = PC Speaker / -S = Soundblaster) │
└──────────────────────┴─────────────────────────────────────────────┘
e.g. #1-BGRID1 2400 COM1 JIMMY ON -S e.g. #2-BGRID1 19200 COM2 EVAN OFF -0
╓─╖ ╓──┐ (tm) PLAYER DOCUMENTATION Page 33
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╙──╜ ╙──╜ BBS Door Install/Operation
────────────────────────────────────────────────────────────────────────────
SETUP/ Step 1 Create a subdirectory called BGRID under your BBS
INSTALLATION/ system's directory. e.g. C:\PCB\BGRID
OPERATION Step 2 Copy all files contained in BGRID1-1.LZH to
subdirectory you created in step 1.
Step 3 Create a batch file for running b'grid using the
proper command line from COMMAND LINE OPERATION.
e.g. COPY DOOR.SYS:C:\PCB\BGRID / CD\BGRID
CD\BGRID BGRID1 2400 COM1 FRED OFF -S
BGRID1 OFF -0 CD\PCB
CD\PCB BOARD
BOARD
Step 4 Install b'grid as a new door on your BBS system.
Step 5 Run b'grid locally from your BBS system and play.
If the following does not work, re-read the documentation
and step through the setup and running of b'grid again.
If you continue to have difficulties please feel free to
call our support BBS:
The Swap Shop (904)367-0264 14.4 HST bps
Sysop - Fred Rugar (L.I. Tech Support)
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╟─╨╖ A T T L E ║ ─╥ R I D
╙──╜ ╙──╜ Modem/Fossil Configs
────────────────────────────────────────────────────────────────────────────
MODEM/FOSSIL Below is a chart with fossil driver configurations for your
CONFIGS BBS system. Battle Grid has been tested with X00.SYS and
BNU.COM, both of which work.
┌──────────┬──────────┬───────────┐ BE SURE THAT "CTS/RTS
│ Your BBS │ Fossil │ Is Fossil │ HARDWARE FLOW CONTROL"
│ Modem │Installed │ Locked │ IS ACTIVATED. IF YOU
├──────────┼──────────┼───────────┤ HAVE COMPATIBILITY
│ 2400 │ EITHER │ NO │ PROBLEMS BETWEEN SOME
│14.4 HST │ YES │YES @ 19200│ MODEMS TRY PLACING &B1
│V.32/V.42 │ YES │YES @ 19200│ IN YOUR MODEM INIT
│Dual Std. │ YES │YES @ 19200│ STRINGS.
└──────────┴──────────┴───────────┘
FOSSIL INSTALLED - This means that you must have either X00
or BNU installed on your computer (in your CONFIG.SYS).
FOSSIL LOCKED - This means that you must have your fossil
driver locked at 19,200 bps (in your CONFIG.SYS).
e.g. DEVICE = X00.SYS E B,0,19200 (Locks COM1 @ 19200)
DEVICE = X00.SYS E B,1,19200 (Locks COM2 @ 19200)
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╟─╨╖ A T T L E ║ ─╥ R I D
╙──╜ ╙──╜ B'grid Tips/Strategies
────────────────────────────────────────────────────────────────────────────
GAME TIPS/STRATEGIES * Your first concern will be to attain as much land
as possible and establishing a stronghold on the
map.
* Generating revenue is a very important part of the
game. It is necessary for the purchase of additional
weapons, ammo, armor, stronger mechs in time of
need and increasing your statistics.
* Since rivers and lakes are impassable, attempt
to restrict access to or block others by building
superstructures in narrow areas created by water.
* Armor and weapons are fashioned to be mech specific,
therefore if you purchase another mech ... all the
weapons and armor of your previous mech will be
lost. However, mines and traps are not mech specific
so they remain.
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╟─╨╖ A T T L E ║ ─╥ R I D
╙──╜ ╙──╜ Registration/Support
────────────────────────────────────────────────────────────────────────────
REGISTRATION Introductory discount price of $30.00 good until March 31st,
thereafter, send regular price of $40.00.
(FOR MORE DETAIL SEE REG.DOC)
Look for the Battle Grid shareware host (BGRID1-1.LZH) and
terminal (BGRID1-2.LZH) on a local BBS or try one of the
following:
The New Age (904)744-6772 Maranatha (904)353-3807
Channel 1 (617)354-2505 Rusty & Edie's (216)726-1247
PC Paradise (914)255-8154 EXEC-PC (414)789-4352
PC-OHIO (216)381-3320 Cloud Nine (713)859-8195
The Battle Grid shareware files can also be found on the
support systems for the following BBS programs: PCBoard,
Wildcat, RBBS, Searchlight, WWIV, TAG, VBBS, OmegaBBS,
GAP, PowerBBS, and TriTel.
SUPPORT Support of Battle Grid and other future Locatha Industries,
Inc. shareware products will depend solely on the response
received.
╓─╖ ╓──┐ (tm) PLAYER DOCUMENTATION Page 37
╟─╨╖ A T T L E ║ ─╥ R I D
╙──╜ ╙──╜ Other Shareware Products
────────────────────────────────────────────────────────────────────────────
HELLFIRE V1.0 An action packed online arcade game without equal. This
online game support 256 color VGA, Animation, and
unparalleled graphics. "Face the Demon" in this multi-phase
thriller that will challenge players of all ages. Scheduled
for release in early 1992.
Registration: N/A
SPORTS POOL Run your own sports pool on your home computer. Features
EDITOR include printed global stat sheets, quick-glance results
sheets, and personalized player's pick sheets. Can be used
for any sport: football, baseball, basketball, hockey,
soccer, and more. The 100% menu-operated system keeps track
of the progress of the teams, the players who win, and the
individual statistics of all the players involved. For
entertainment purposes only.
Registration: $10.00